Pubcoder tutorials7/14/2023 Kids Interactive Book Maker looks like to be the best solution to make book apps. The main downside is that the trial time (one month) may be quite short, considering that still many people have never tried to develop a digital book before.ĭo you prefer to develop stories to sell as apps in Apple App Store and Google Play? Kids Interactive Book Maker For Mac only. Personally, in the second way, I was able to produce a page in one single day without reading any manual, and to export it as epub by myself, without any external intervention by the company so it seems it makes, very smoothly, what it promises. You can either import an InDesign project or start a new one from 0 uploading pictures and sounds trough the Power Point-like interface. Listed by Apple as suggested tool for epub3, it is basically focused on helping also not very skilled people produce interactive ebooks in an easy, fast way. Pubcoder could be the best solution for you. So, above all, you should ask yourself what do you want as your principal output.ĭo you want mostly produce e-books to distribute in iBook Store and other e-books stores, and apps for Android and iOS? Pubcoder For Mac and Windows The main difference consist in the kind of products/markets they are specialized in. Honestly, using only these functionalities, the result will be hardly as realistic as the Nosy Crow apps, but surely enough to reach, and maybe overcome, the technical level of many average apps like Peppa Pig of Penguin, and Little Critter or Doctor Seuss of Oceanhouse Media… Ultimately even some very well reviewed apps use only 5-6 simple interaction patterns!Īll of the five software I’m speaking about have these features, are in a early (risky) developing phase, and have different but comparable prices range for indie authors developing just one or two apps per year. interaction with the accelerometer of devices. prepackaged puzzles, memory, colouring and drawing games.mixing pre-packed animations and sequence of frames to get quite complex animations (like a character moving foots and going in a direction).playing a sequence of frames (for example three drawings of the same character in three different positions).simply prepackaged animations (as for example moving an image in a direction, or shaking it, or making it jump).click, swipe, or shake the device and something happens.managing translations all within the same source file/project.The main functionalities you can get without coding, simply using drop down menus are: It is affordable as “companies or incorporated entities that had a turnover not exceding US 100,000 in their last fiscal year” can get a free fully working license, and it is super versatile.įor me, it was love at first look: with Unity I would be able to realise almost everything it would be been only up to me, my creativity and my fluency in C#! The only downside was that I was not pretty fluent in C#… Actually I did not know C# at all.įortunately, even if you can’t program, there are at last four-five tools to develop beautiful apps without coding, especially when meaning animated stories for tablets, smart phones and e-readers. Nosy Crow, Toca Boca, and even Rovio and Ubisoft have been using it. The best software for every-age-target video games is definitely Unity. In this post you can find my first impressions about them as a simple not-techie user, and in the comments you can read how my perspective have been gradually evolving during these years through more experience in kids apps. When I accepted the idea that the quickest solution was to restart everything from 0, I took a great look at other digital publishing tools. I was left with two animated booksworking only in preview mode. Unfortunately, between 20, it was gradually dismissed leaving clients with no answers. I liked it a lot: it was very promising, easy to use, and with a lovely design. folders/Lightpad/Lightpad.I tested two year long a not-listed-here software. html page within this system, the path will be. PubCoder organizes folders like this into the 'folders' folder, so to access the. This will ensure it is exported during an export from PubCoder. Next, ctrl + click (or select the down arrow on the new folder) and select 'Attach Asset'. Switch to the Assets tab and drag in your top-level folder. Resize your Smart Object to be the same size as your Hype scene, then double click on it to edit. In PubCoder, go to the page where you want to place your Hype document, look in the Objects Pane down towards the Controllers section and drag in a new 'Smart Object' into your page: We're going to want to get this top level folder into PubCoder so we can load the. You'll end up with a folder (with the name of your document) containing two things:
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